Jimenez praised HD Remix 's music as "above and beyond our expectations" and OC ReMix's efforts as "one of the most rewarding aspects of working on SF HD Remix". OC ReMix's musicians arranged the music based on knowledge of the original Super Street Fighter II Turbo, not requiring access to visuals or gameplay. Along with several new arrangements, edited versions of Blood on the Asphalt tracks and OC ReMixes comprise the soundtrack. OC ReMix founder David "djpretzel" Lloyd directed the soundtrack and served as the organization's contact with Capcom "to ensure that working with a large fan community was as close as possible for Capcom to working with a single composer." Įntitled OC ReMix: Super Street Fighter II Turbo HD Remix Official Soundtrack, the complete 66-track album was freely released at OverClocked ReMix on November 27, 2008. The artists of the video game music tribute website OverClocked ReMix were chosen to handle the remixed soundtrack for HD Remix after Capcom associate producer Rey Jimenez heard the organization's 2006 Super Street Fighter II Turbo tribute album Blood on the Asphalt. In Balrog's stage, the Golden Nugget has been replaced with the Crazy Buffalo. Several of the backgrounds had details of their setting changed, such as mopeds being used in China instead of pushbikes, and the Taj Mahal being visible in India. However, an HD version of the arcade version's intro sequence had to be cut from the final game to keep its online release small. Other tasks included monitoring speed differences between versions and the addition of new features. Acting as design director, Sirlin's role included balance changes to gameplay and correcting differences between the original arcade version of the game and the HD Classic Arcade mode. HD Remix is a heavily modified port of Super Street Fighter II X for Matching Service, a Dreamcast version of Super Turbo released only in Japan that featured an online versus mode. In an interview with TeamXbox, Capcom's senior director of strategic planning and research Christian Svensson revealed that fans on the company's forums had asked for a high definition Street Fighter game, an "overwhelming request". While it is unknown whether these suggestions influenced Capcom to develop both games, Sirlin took the helm of development when both were approved. Ken in Super Street Fighter II upscaled via bilinear interpolation (left) and an early prototype of Super Street Fighter II Turbo HD Remix version (right).ĭavid Sirlin, producer of Backbone's Capcom Classics Collection, suggested a number of projects to Capcom during the compilation's development, including redrawn versions of Puzzle Fighter and Street Fighter II. Remixed music was also in development, later revealed to be handled by video game music website OverClocked ReMix. The 224 pixel sprites and backgrounds in the original Super Street Fighter II Turbo were replaced by digital artwork drawn by UDON Entertainment, allowing HD Remix to make the most use of high definition (and therefore widescreen) displays (but the game can be changed to the original sprites as an option). The game also includes an optional 16:9 video mode. Another is the inclusion of Quarter Match mode, allowing players to spectate and instantly join online match lobbies, simulating an arcade environment.Īlso included are online match rankings and leaderboards arranged by game modes, and each sub-arranged by overall rankings, the player's own score, and their score compared to their friends'. Other notable features included in the game include a hit box display in training mode, to show players where their moves affect their opponent. Multiplayer gameplay modes include Local Multiplayer, Player Match and Ranked Match, along with online tournaments. Super Street Fighter II Turbo HD Remix features the same roster of characters as Super Street Fighter II Turbo, and two single-player gameplay modes: Classic and HD Remix.